Jul 25

A Swing and A…?

Back in good-old Indiana.  We walked in from the airport at 3:45 am yesterday morning.  It would have been nice to make a triumphant return – a ticker-tape parade and perhaps a few “Hail Caesar’s”, but sadly it was much less ceremonious than all that.  Instead, we were treated to a torrential downpour and 20ft. visibility the entire drive back from Chicago…Good times, noodle salad…

I tried to write you guys a post before I went to bed, but I was spent and I had to be up in a few hours to be in Yale’s wedding.  That’s right, Yale got married yesterday!  It was a wonderful ceremony and a good time was had by all, despite the exhaustion of the trip.  Congratulation to Yale and his beautiful bride, Sarah.  They grow up so fast.

Okay, I think We’ve kept you guys in suspense long enough.  I apologize for the delay in updating you.  It’s been a very busy week.  I’ll start by telling you where this story goes:

We didn’t sell the movie…but we DIDN’T NOT sell the movie either…

Confused?  Yeah, well such is the way in Hollywood.  Allow me to explain…

First off, I wanted to clarify something.  There was a comment that questioned if Isaac or anyone else was with me.  Yes, I had the benefit of the whole team.  Isaac, Yale and Jason all joined me on the trip.  Isaac shared the load with me on pitch responsibilities while Jason and Yale helped us to actually craft the content of the pitch.We had a very productive week.  Monday was dedicated to practicing our pitch and presenting it to our actual producing partners (up until this time, we’d been working with their second-in-commands on everything).  This was the first time they had a chance to really see what we’ve been preparing over the past few weeks.   It was a bit nerve-racking.  These guys are both titans in the industry and we were terrified that they wouldn’t like what we’d put together and we’d be asked to change everything at the last minute.  Fortunately for us, they were very pleased and felt completely confident in what we’d be walking into the room on Tuesday.

Tuesday began with lunch and then a final run-through of everything.  Strangely, neither Isaac or I really felt all that nervous about the enormous task we were about to undertake.  It was just what needed to be done and we knew how to do it.  It certainly helps to be walking into the pitch room with two partners like ours.  Their presence speaks volumes to a studio executive about the quality of a project.

So, this studio executive walks in, introductions are made, our video plays and then we begin to speak.  We’re doing a great job.  I feel like we’ve been doing this for years (calm as a Hindu cow, as Tyler Durden would say).  Feeling good.  All is well.  And then, five minutes into our pitch, the executive’s assistant pops into the room and indicates that he’s pressed for time.  It’s a tough week to be pitching.  Comic-Con has everyone in the industry very busy.  Lots of commitments to be in a zillion different places.  Our pitch was a bit long, but we get the go-ahead to continue.  He’s really trying to give us the opportunity to show him what we’ve got.  And we do.  We’re tearing it up in this room.  Finding new and interesting ways of talking about Myst.

The executive seems engaged, leaning forward in his seat…and then halfway through the pitch, the questions start rolling in from across the table.  He hasn’t grasped anything we’ve been putting out there.  He’s confused.  Our pitch included A LOT of details about the universe of Myst, and somewhere along the way, we lost him.   And not just kinda.  We really lost him.  Information overload, I think (a mistake on our part).  We did our best to answer his questions, but he was just really struggling.  He couldn’t wrap his head around “The Art” and its purpose.  This isn’t because he’s not a smart guy.  He’s wicked intelligent, but I think he was just overloaded and circumstances a meant that he didn’t have the opportunity to absorb it.

He realized that Myst carries a lot of brand equity and was also convinced that our partners being in the room was evidence that there was something of value and quality in what we were attempting to present him.  He ended the meeting by asking us to put together a document that clearly and simply explains the major concepts, the hook (linking) and the story we are wanting to tell.  He’s a story-based guy and he wants to know what the character motivations are, what the themes are and how the story plays out.

So, we didn’t get a “No”.  We got a “I’d like to see more info and we can talk about it”.  And this is probably for the best.  As lost as he was, if he’d allowed us to finish the pitch, it would have been a flat out “No”.  This way, the ball is still in play.  Time has slowed to an almost-stop.  The ball is hanging in the air and our bat is inching toward it with all of our might behind it.

The rest of Tuesday was dedicated to strategizing.  We needed to figure out the best way to present the info in short-form.  We needed to figure out how to keep him engaged long enough to set up the crux of the franchise and give him enough information to understand how it all plays into BoT.

We decide to expand the video element of our pitch.  It had only included the sales figures.  It was clear that it successfully held the executive’s interest in the room, so our plan is to add in the information about Linking, The Art and Ages.  We’d also add in the description of the D’ni race and their cavern home.  This way, we’d be totally set up and we could just launch right into our story pitch.

Back at the hotel, our team dives into ways to pop the story a bit more.  We begin trying to find ways to up the stakes.  We come to the conclusion that we need to open the film with a prologue/teaser that set up A’Gaeris and his agenda.  This leads to a really cool discussion in which we come up with some awesome visuals and an addition to the plot that makes the story both smart and badass.  We’re excited.

On Wednesday morning, Cory sets to work recutting the video.  Jason, Yale, Isaac and I begin exploring a new format for the story.  We want to cut it down in length, but still manage to convey the characters, motivations, themes and plot.  Somehow, the target length of one page is settled on (I think we were all just terrified that the executive wouldn’t have the time to read anything longer).  We all talk with Cory and he comes up with some pretty interesting ideas for our prologue/teaser and we talk as a group to flesh it out and combine it with what we came up with at the hotel.

So, we all start trying to come up with something short and sweet.  My heart sinks with every attempt.  I begin writing and find myself at 1/4 of a page before I’ve even gotten Anna down into D’ni.  Trash.  Try again.  Trash.  Try again.  Trash.  Yale isn’t having any luck either.  Trash.  Try again.  Jason is banging away on his keyboard writing up a Dramatis Personae – introducing the characters and their traits.  He’s doing a great job.  All is falling into place there.  Yale stumbles across a format for the story outline that reads a lot like poetry.  It’s just a bunch of fragmented sentences (many of which are just two words long).  It has an energy about it and it’s a quick read, but we have concerns that it’s not really selling the themes and motivations solidly.

Isaac and I step out of the conference room we are working in and attempt the story outline again.  I’m failing left and right.  Isaac finally hits on a style that seems to work pretty well, but it’s clear it’s going to be way more than a page long.  We head back inside and I suggest that it is physically impossible to convey everything we need to convey in one page.  Cory agrees.  The target length goes up to 3-5 pages.

Isaac’s document has laid the groundwork, but it isn’t quite where we need it to be.  I set in, this time with a more realistic length restriction, and it starts flowing.  Finally, 8 1/2 hours after the day began, we’re getting something solid down.  Cory’s still cutting and it’s coming together.  We leave the studio lot after 11:00, totally spent.  Cory goes home to cut some more and we head off to the hotel so I can talk with the guys about the third act and figure out how things have changed because of the elements we’ve added to the plot.  We make it to food and then we’re done.  Bed.  Pick it up tomorrow.

Up early and back on the studio lot. Into the conference room and right into writing.  Things are going well.  By lunch, I have the story document done.  We print it out and everyone reads it.  Anna, an assistant to another producer in the building, offers to read it over and give us some feedback.  Isaac runs Yale to the airport so he can catch a flight back to Indiana in time for his wedding rehearsal on Friday.

We return from lunch and talk with Anna about her notes.  Cory makes some notes and we implement them.  All is finally coming together.  Finally, around four, we’ve got our document done.  We have a “producers’ bible” that defines the characters, story and universe-specific terms like Linking, The Art and Ages.  All is well.  We need feedback from our producing partners, but otherwise it’s ready to go.

Isaac meets up with an old friend back at the hotel and they take off for a bit.  Jason and I go have a much-needed beer at a fantastic little dive bar called “The Blueroom”.  Back to the hotel and into bed.

Friday, we go have a final coffee with Cory on the lot and then it’s off to the airport.  And that brings us to where I began this post.

Crazy week.  We’re waiting for feedback from our partners and then we’ll shoot off the document to the executive.  We’ll see how things turn out.  Hopefully, we’ll hear something early this week.

I’m very proud of everyone on this team.  Everyone worked brilliantly to achieve the goal.  In the end, we have a retooled pitch that is stronger than it was before.  Spirits are high.  We have no doubt that this movie will sell to someone.  If this one’s a pass, we have seven other places to go.  No worries.  There will be a Myst movie.

Posted at 5:07 pm by Adrian in collaborators, communications, planning · tags: , , , , , , , , , , , , ,
87 others write,
  • Sounds like a roller coaster (maglev?) of a trip. I imagine the look the exec got to be much like the one doctors get when we describe our daughter- It’s not that they aren’t interested or fascinated, it’s just that there is SOOOOO MUCH. One step at a time, it all goes forward. Labyrinth, not Maze :)

    (also, first!)

  • “No worries. There will be a Myst movie.”
    -
    “What, me worry?” Said Kaveman, casually returning back onto the seat-edge from which he sprang.
    -
    In Uru news, we still got our Myst Movie neighboorhood! Come one and all, join our bevin, and make it the place to be (aside from the comments section of course) after good-news posts such as this! And Uru Live’s still free, so no excuses! There’ll be dreamers from one facet of Myst fan-hood helping out our fellow Myst fans in Uru as we keep their dream alive a little longer each time we log in! And I’ll be there later on tonight with the Kool-Aid to induct new members. ;) Be there! /shamelessplug

  • ThedStrangerreply

    That’s great. I really hope to hear some good news soon. If your pitch is well written, simple to understand yet truely shows everything that is good about Myst, the awesome concepts…than I guess we WILL hear good news :D .

  • Hmm… I don’t know how I feel about this. I’ll come back later when it isn’t hotter than hell!

    Congratulations, Yale (& Sarah!)

  • I get that look a lot when I try to explain Myst to my friends.
    -
    I’ve only actually gotten one of them hooked, and that was by getting them to read the books.
    -
    If anyone can do this, it’s you guys.
    -
    Best of luck to Yale and Sarah. Hope you guys have a long and happy marriage.

  • I don’t know how complex your description of Linking was, but it seems like if you simplify it to its core concepts, it shouldn’t be too hard to get people to understand:
    Myst is about [Magic Books] that [Teleport] you to [Other (Fantastical) Worlds].
    I don’t think any details beyond that are really relevant to the Book of Tiana’s story, aside from the idea that only some people know how to make them. The whole created worlds vs. pre-existing worlds dialogue, for instance, doesn’t really come up until the Book of Atrus, so I’d probably avoid that issue altogether if possible. I just feel like a familiar sci-fi word like “teleport” would probably help people latch on to the concept much more easily than using the word “Link” and trying to define it canonically.

    But anyway, it sounds like you are really making good progress, which is great to hear.

  • I was edging towards “no news is bad news” but this sounds rather hopeful. I’m happy the pitch went okay and congratulations to Sarah & Yale! :mrgreen:
    I guess the video is still off limits to us though since you want to use it again. <.<

  • Well, it sounds like you’re off to a good start. I find that there are always little snags along the way until you find the perfect fit for all involved.
    I can’t wait until it will all come together.

  • Ok, first off be still my heart. My neck hurts from the high to low to high points. I was saddened then overjoyed then frustrated. I can only imagine how you guys felt. Keep your chins up. You have the backing of all these fans around me. There WILL be a myst movie.

  • 1. The suspense is over! Thank goodness. 2. That’s not bad at all! I also was starting to expect the worst. And you have seven other places? That’s even better! 3. I made a magazine about Myst for my freshman composition final, and I had great difficulty explaining Linking, too. It’s a complicated concept. But, I have gotten two of my family members to read the books… What number am I on? 4. Congratulations, Yale and Sarah! And 5. [general happiness] :) :D :lol:

  • Thank goodness you posted! I was getting tired of Oompa Loompas and Gene quotes! ;)

    -

    Glad to hear all went well. If they don’t take it (but I have a felling they will take it) then all is still well and besides, you still have a script. One question, if they pick it up, will they pick it up for sequels or will we have to wait and see?

  • (Trekluver: Thank goodness you posted! I was getting tired of Oompa Loompas and Gene quotes!)

    Why do you think I hired John Taylor to find a solution to that exact problem.

  • @Magic88889

    Haha very funny. :) But I do like my little orange men sometimes. :) And really, Gene Wilder should play a Master Guildsman. After just finnishing the book I can say this with a kind of confidence. (he would have to be serious though unlike Young Frankenstein (which was a hilarious movie!)

  • Marcus Wheelerreply

    You guys have put so much into this series, and into this project, I’m flabbergasted.
    - – -
    You are right about the executive, and about where things stood when you left. I wish I could give you advice or encouragement, but until then, I’ll be praying for you.
    - – -
    Good luck, team.

  • @ LuigiHann: That’s really funny. That is exactly how we explained it :)
    _
    In terms of sequels, we are presenting this movie as part of a potential franchise. Every studio is looking for the next big franchise, so we’re really pushing the “tentpole” (Harry Potter, Twilight, Batman) potential.

  • Wow. Makes me nervous for my future. (I’m finishing an animation degree)

    Will we get more details on the wedding? Web-congratulations to the couple. d(^_^)

  • First off: Congrats Yale and Sarah!!

    Second: Wowzers! Talk about rollercoaster! You lot ROCK! I know you’ll see the fruit from your efforts, and I like that you all are confident that it WILL happen, even if it isn’t this studio. Keep up the good work, we’re rooting for ya!

  • Thanks for letting us know how everything went for you. Please know how very proud of you we are for pursuing this dream with such conviction. Sending you good vibes and positive thoughts. We’re behind you all the way.

  • @ Adrian: Eww, Twilight.

  • wow, you guys are working your arses off. Good luck with everything, & best of luck to Yale & Sarah! :)

  • I think this might be an issue that Uru has as well as Myst. The fact that there is such a large backstory can overwhelm people (particularly in the case of the movie where so much is divulged (the introduction of the D’ni) and so much is required to fully enjoy the film (knowing about Myst).

  • A fan project wanders into a WB exec’s office and is not dismissed outright. This isn’t a pipe dream project any longer.

    Still behind you, hoping and waiting.

  • Omnomnom interesting stuff. Also, congratulations, Yale and Sarah.
    -
    “We come to the conclusion that we need to open the film with a prologue/teaser that set up A’Gaeris and his agenda…”
    -
    Even without the other extra cool stuff mentioned around that, that sounds cool (it’s still his word against the guilds as to whether or not he started down the path by his own wrongdoing, though, right?).
    -
    Bleh, too many other points to coherently comment about. Poor overloaded executive. More cool mentions of new ideas and changes and such – reminds me of the posts around when the script was getting edited. Excitement in general. Good exciting writing in post itself – very promising :P . Very long post too. Well worth wait.
    -
    :adrian2face:

  • A swing and a drive…this ones going deep, its back and its…gone? The manager coming out to argue with the umpires. And yes, they are going to check the video replay.

    Everyone will be here waiting for the call

  • I commend you guys for attempting to explain it.

    People ask me what have I been into lately and I say “Myst Online” and they ask “What is that?” I usually just say it’s hard to explain and tell them to take a look at it for themselves.

    So kudos to you guys for being able to stick it out :)

    Oh, and remember… “Candy is dandy, but liquor is quicker”

    Well… that’s not always something you should remember because it can be dangerous… and somebody already said the time quote…

  • Robert The Rebuilderreply

    What a nail-biter!

    Thank you for explaining all that was going on last week with your first pitch, Adrian. Looking forward to hearing the partners’ feedback and the executive’s reaction to the document.

  • And what a statement! “There will be a Myst movie.”

    You guys are so close that you could grab the very tie’s of the executives! The way it sounds to me is that they are interested! He’s asked you to write up that document so that’s something. :D

  • Leiai of the D'nireply

    lol. My mom always gets that glazed over look when I try to explain Myst to her.

  • Frisky Badgerreply

    When you pitch the movie as the start of a possible franchise, do you mention the Book of Marrim as a part of that franchise? That might not be helpful to a movie exec since the Book of Marrim doesn’t exist yet. I’m just curious.

  • @Frisky: BoM doesn’t exist yet, and as such is not part of the rights we hold. We are presenting them with the first two games, the trilogy of novels and the massive amount of lore developed for the franchise.

  • @Adrian

    But does lore include any you can use from Myst IV not being made by Cyan or any other Myst games such as URU? This would include lore right?

  • @Nye

    We don’t know what movie studio they went with; all we know is the list of possible studios and ones they would try first which included WB and Universal. This is also the first pitch so it is one of these but we aren’t sure which unless Adrian choses to “enlighten” us.

    -

    @Adrian

    Oh and thanks for that last answer. :)

  • ThedStrangerreply

    @Adrian
    What about Exile and Revelation? Cyan Worlds didn’t make them, but they had bits of influance on them. Also, they are quite awesome :P .

  • Sounds like he’s only refering to Myst and Riven.. the only two games that were solely by Cyan and probably the only two they have authorization to offer the rights to as well as the three books. From previous discussions.. it seems that they aren’t too keen on some of the later changes to the lore anyway.

  • I’m so glad you all are working so hard. We all support you and I wish it would get better! And I’m so glad you know at least someone will pick it up.

  • The three books and the first two games are used because they tie together. Characters in the other games don’t exist in the books, and thus are not important for the movie pitch.
    That’s my guess anyway.

  • Wow, talk about a power team! Wishing you the best, can’t wait to hear the results!

  • Its good to hear that your all working so hard to get this through. Shame you can’t give the exec the books and the games to have a look at!

  • Marcus Wheelerreply

    @Adrian: I’m glad you stuck to the first two games only. Myst and Riven are by far the shining stars of the series, and should be the major basis for this (since the games introduce what happened from BoT to BoA and eventually BoD).
    - – -
    Question: Did the executive you talked to actually remember Myst? Or was this all new to him?

  • @Marcus: I think that pretty much everyone has at least heard of Myst. At least anyone who owned a computer back in the day. And the people who haven’t are just not cool, like us. We need to educate those people to make them cool.
    -
    It would be really cool if the guys could find an partner that had stuck with the series and already knew at least the basics of the Myst Universe.

  • I think I should clarify:
    -
    I think that the exec remebered the name Myst, but none of the details. Probably played the original back when it came out, but never went any farther than that.
    -
    Things like the D’ni culture, the Art, and all those complex things that make Myst truly great weren’t introduced until later.

  • Hi, guys!

    I admit I was a bit nervous when I first read ” We didn’t sell the movie”, but after reading the rest of the story, it really seems that there gonna be a Myst Movie :D

    Hope your marriage will be long and happy, Yale! And good luckto all of you, guys! Hope the script will be accepted;)

  • You know, re: franchising, I’d love to see some work done with some of the gaps here…like Sirrus and Achenar’s childhoods and their fall from grace. With parents like Atrus and Catherine they couldn’t have started out as horrific sociopathic/psychopathic freaks like they end up by the time Myst rolls around. What triggered this? I think you could build a whole story around that. Dunno if it’s worth a whole movie, but…

    a film of the game itself though will be quite difficult. It’s a great game to play, but man, making it interesting on film… so glad you are starting with BoT.

  • I could see riven being made into a movie, but only because there is so much there. Ghen’s quest to escape his prison, cathrine’s involvement with the rebels, and then your quest to save cathrine and trap ghen and get home. Lots of material for a movie in Riven. Not so much Myst.

  • What does it say about me when I check this site 20 times a day?

  • @Magic88889, it says you´re awesome, I hope. I do it too :)

    Thanks for the update. Exciting stuff!

  • You lot are AMAZING!!! You hard work will pay off and I am so proud of you!!!

    I love that the Exec. wanted to see more, to see a concise story. That speaks volumes about how interested he is! Great job!!

  • @Magic88889

    Is says numbers about you! I’m in the same boat as you buddy so you’re not alone!

  • @Adrian

    So what rights do you hold, exactly? BoT, obviously, but did Cyan option you the rights to adapt the games too, if you wanted (Myst and Riven, since I assume it gets trickier with third parties involved elsewhere.)

  • Marcus Wheelerreply

    @dhf
    I highly doubt that the Mysteriacs (or anyone) will make movies of Myst and Riven. The reason being that, again, it destroys the “individual journey” that each person takes through the game, would spoil the magic of the original games, and are incredibly difficult to do tactfully (I’ve yet to see a popular movie with a silent protagonist).

  • @Marcus

    Hello? Silent films? :D

  • As I mentioned before, I think Riven could be made into a really great movie. Of course it would bear little resemblence to the actual game.
    -
    The movie would be about Ghen, why he was trapped on Riven, why and how he kidnapped Cathrine, and then the actual rescue and capture part would be the finale in the movie.
    -
    Most of the stuff would come from the journals that are presented to you throughout the game, not the actual gameplay itself. Thus it wouldn’t ruin the “individual journey” that Marcus mentioned.

  • It just occurred to me that the events of Myst (at least the part of the stranger finding the Myst book and meeting Artus) would make a great ending that would tie the film to the games.
    -
    Of course, that’s not THIS movie, but rather the next one.

  • ThedStrangerreply

    Yeah that’s the best way to end Book of Atrus: Atrus says his words (which are, beside being the Myst intro, are also the BoA outro), the book falls, land near the volcano and the cleft, and than you see a shadow of some person over it- which is the stranger. And than it’s over :D .

  • @dhf and everybody: Here’s the Cyan option post. http://mystmovie.com/2008/09/25/its-good-to-have-options/ (big link cuz I’m laaazy) About halfway down the page in the comments (that’s where the good stuff sometimes is ;) ) Adrian said what rights they got. Looks like just the rights to be the only people allowed to make a Myst movie. Studios will have to go through MFG if they want to make one. As for the right to use adapt content from the games: not sure? I guess they’d only get Myst and Riven, since Myst III through V and Uru are all meshed and mangled (I don’t know any of those fancy terms) with Ubisoft.
    -
    And it’s also been a while since 2008! Perhaps they’ve acquired more rights since then? (Or maybe they told us and I forgot? :P )

  • We’ll have to get Adrian to answer this one, but I believe that they have the rights to develope a movie using anything from the Myst franchise. That includes the games and books, and anything else.
    -
    Either way, they get at least the books.

  • I base this off the fact that Cyan got the rights to Myst back from Ubi. I remember reading that somewhere….

  • Mysteria must have gotten some rights to URU because without them they won’t be able to recreate the cavern on film and it look like Cyan intended.

  • @Trekluver As much as you and I both love the Uru storyline, I think they were sticking with what they called canon 1.0 for everything they’ll use for the film. Basically no Bahro, DRC, Kadish, or anything that tied in directly with canon 2.0 (URU). I was thinking just the other day that it would be so cool to have David Ogden Stiers reprise his role as Esher, and have him either mentioned or be in the background or something. Then I realized his existence would imply a tie-in to canon 2.0, and to Bahro, and would thereby wreak all sorts of canon havoc…
    -
    As for recreating the cavern like you say: it looks like they’re going mostly on the illustrations in the novels. (I remember a little debate about Kerath’s arch design, anyone have a link?) In fact the concept art for Ae’gura paints a picture quite different than the Uru Ae’gura we’re used to. link: http://mystmovie.com/2009/12/25/a-holiday-cookie/
    -
    Despite these conflicts of canons, there are some things, I believe, which can be a constant. Atrus’ prison on K’veer, for instance. Looks the same from Myst all the way up to Myst V. While I can’t remember what the consensus was for Kerath’s Arch (Here I go bringing it up again ;) ) I believe it, and other architecture perhaps, can look like the Uru version, and not be any canonical (?) problem. Heck, I’ll be happy either way. Just throwing this all out there.
    -
    @Magic Cyan got the rights back from Ubi, you think? Cool! I guess that’s how they can open source Uru Live on their own now? (I’m totally ignorant/stupid on this legal stuff.)

  • ThedStrangerreply

    While I think mentioning Esher would be kind of stupid and not because of canon issues (I mean, how they can reasonably mention him with saying “we are doing this just because we want to tie it with Myst V!” how wasn’t even an important figure in D’ni…)

    Though I would like it very much if they mix the canons. They aren’t very different from each other, actually. The Uru kerath arch design was way cooler than the BoT/A one, for example.

  • @Kaveman

    Kerath’s Arch in BoA and the one in URU aren’t much different. For film purposes I think that Kerath’s arch should look like it does in BoA and not like the one in URU and the one in Mysteria’s concept art. Main reason being that if Atrus and Ghen sailed under it and felt that much awe then the one in BoA makes more sense in terms of height and size. The one in the concept art just looks like it will come down during the fall and the one in URU makes me think the exit is like a tunnel.

  • *clarifying last post

    I said the one in BoA and IRU were simmolar when in reality they aren’t. What I ment was in terms of size and height they are similar. Let me give a better example of why I think it should look close to or the same as the one in BoA. Has anyone ever heard of The Collossis? It was a giant archway statue that is now one of the seven wonders of the ainchent world. Reason being is that is was bigger and taller than the Statue of Liberty and wider than the St. Louis Arch. Boats could go under The Collossis’ legs to get into the harbor. I think the description given in BoA and now after finishing BoT and reading Anna’s description then more then ever am I convinced that it should be like it is in BoA. Not that thing in URU (which made for much better game play) and that thing in the Mysteriacs’ concept art.

    (and to add the arch is far away from the harbor in URU and I think it should be in the movie too. I mean come on it was almost a whole chapter after Atrus and Ghen event under it till they reached shore.)

  • *dies of excitement*
    I can’t believe it’s really gonna happen. Even though it’s BEEN happening. But still. I can’t wait for this. Myst is getting closer and closer each day to coming to life on the big screen and all thanks to you guys.
    Ur my heroes!!!

  • > I remember a little debate about Kerath’s arch design, anyone have a link?
    Try Google with “site:mystmovie.com keywords
    -
    For example, http://www.google.com/search?q=site%3Amystmovie.com+kerath‘s+arch

  • “The movie would be about Gehn, why he was trapped on Riven, why and how he kidnapped Cathrine, and then the actual rescue and capture part would be the finale in the movie.”
    -
    Catherine was tricked by the brothers into linking to Riven before the events leading to Atrus’ imprisonment in Myst (to get her out of the way of the plans). Then, of course, she was stuck in Riven (since it had no book back), and was found by the Moiety. Eventually, one of their raids was caught, and she was captured (costing Gehn several of his best soldiers, but he declares it was well worth it, since she was quite a powerful figurehead leader of the Moiety).
    I think we’ll see enough of Gehn and Riven in BoA (well, combined with the very nice and complete journal records and stuff we could see in Riven itself, which already tells the story there quite well). I don’t think enough more stuff of interest could be gathered from the holes (while still fitting with the rest, and while still being a coherent narrative) to fill a movie. Maybe some episodes of a backstoryish tv show (spinning off the character of Gehn, and his adventures in the Ages, leading up to, or starting off of, the BoA movie).
    -
    BoA ending being Atrus’ words and then the book falling into the desert (if a shadow is too identifying for a person, then footsteps or something could do, even) sounds like a good idea (since the book is definitely made to fit like that).
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    I would like to see Esher, but only as a nonintrusive cameo (not a “oh hai” screen filling cameo kind of thing, but he could be one of the many clerks or messengers, random people asking questions or running away from the destruction…). It would be a nice nod to the games, and to the character, without forcing out too much character, or just adding another random persona into the scenes (so not a new plastered on role, but just filling the already needed to be filled roles of “random guys running to show you how scary this is” or even a talking role for the “little people dropping exposition while making small talk” kind of role, or one of the minor people who plays a role in the story.
    -
    “Main reason being that if Atrus and Ghen sailed under it and felt that much awe then the one in BoA makes more sense in terms of height and size. The one in the concept art just looks like it will come down during the fall and the one in URU makes me think the exit is like a tunnel.”
    -
    Eh, I think that the arch should be like the BoA/concept art arch (the concept one is a little squarer, but otherwise is about the same – I think it’s basically the same thing, but meant to be a background detail in the piece, so not given precisely the exact design wanted – just a general feel of the place), but I don’t mind if it’s the Uru one. All three of them are awe inspiringly large and nice looking. I doubt the one in the concept art would come down in an earthquake, since the D’ni seem to be good at building finely supported thin things [like the pillars of the bridge in the BoA art], and the Uru one is probably meant to be big enough (if you were actually close to it – this model sort of cheats perspective for gameplay reasons) that even the tiny slit would be a giant opening (while being somewhat more plausibly built – there’s a lot of pressure building for a free standing arch of that enormous size).
    -
    Also, I think the general consensus now is that the Colossus was probably not actually arching over the harbor, but instead just on one side of it overlooking the harbor (but the fanciful imagery of people talking about it spread the tale after its destruction of an even more magnificent wonder). Still a gigantic and impressive wonder, but not as Kerath’s Arch style impressive.
    -

  • @Gloa

    No the Collossus wasn’t near as impressive as this will be but still. And I still think that if Nara walls can crack during the great shaft building during an earthquake then a Nara reinforced Kerath’s Arch would crumble too if it looked like the one in the concept art. I mean the one in the concept art covers the whole cavern for crying out loud!

    -

    Then there’s the end of BoA movie adaption. The first movie isn’t even made yet and we’re arguing this. First off the end of the book is the one narrative of the game so if the book fell into the star fissure and did not make it to the desert then it would mean the stranger fell into the star fissure too right. My idea is that the exit was at the cleft just like Riven was drawn there. But either way one might work better on film than another. But yea the ending needs to bee something like this.

    -

    Having said all that, I can’t wait to see the ending to BoT because that will be epic!

  • Just a quick clarification: We have the rights to everything Myst related that Cyan is capable of extending to us. This, obviously, doesn’t include UbiSoft games, but we have the novels, Myst, Riven, URU and the lore. Everything we need to make a fantastic film franchise. Our trip to Cyan earlier this year was to expand the option from being just for BoT to the entire franchise.

  • Ah, the arch debate again… Here’s my way of thinking:
    _
    It really comes down to the architectural style that most fits with the tone and era we are drawing our inspiration from. To me, Myst has a lot of steampunk elements that we’d like to include in the film. This means that the overall feel of the cavern should parody that with heavy influence from the Victorian era. The arch in URU feels more 40′s to me – very art deco (the boxy kind). That doesn’t really fit with what I’ve always imagined the cavern to look like.
    _
    That being said (TM), I think that a city that has existed for thousands and thousands of years is going to have a lot of different architectural styles that represent the many different eras of its existence. Layers upon layers of different looks that make up the whole.
    _
    THAT being said (TM), ultimately, it will be up to the director and the production designer to really hammer out and finalize the look of the film.

  • That’s all well and good Adrian, except for the fact that the D’ni didn’t have contact with the surface till Anna, and they came from a totally different world. I’d think that their Arcetectural style would have no relation to what the style on the surface was at the time.

  • Unless you subscribe to the theory that the Human race as we know it started with the D’ni. (ie. The D’ni are the missing link)

  • The D’ni don’t have a connection, but the *audience* do. Subtle hints help add feeling – a post-steampunk (?) cavern with a big blocky Arch would draw attention to the Arch, sure, but may jarr badly. Imagine the Statue of Liberty next to a Pyramid. In addition, a steampunk ambience helps the audience to get the film as they can relate it to a theme.

  • That’s true Nye, and I understand that’s how it’s going to be. It’s just that one of the great things about Myst was that it was always different than the norm.

  • I’m really excited for you guys, I think it sounds like a great situation to be in. You got a, “Hold on, I like you, so let’s back up and reset.” It’s like you’re getting to go back in time and do the pitch over this time, but with the knowledge of what your audience (the executive in this case) is really looking to get out of it.

    As for the pitch itself, here’s my unsolicited advice (considered for what that’s worth).

    In the rigors of preparing your pitch, and doing everything you could to Be All You Can Be, you may have overthought your compelling, complex and intricate plot and how it needs to be pitched. I think what the executive is asking for as why just anyone (ie. non-fans of Myst) would care about this story. I don’t mean mass-market appeal, but what the heart of your story is. A great story — of any kind, any genre — transcends its appeal to just a subset of the most dedicated. It’s what separates these great stories from mere fan fiction. But you already know all that.

    Try to break it down to the simplest who, what and why.

    We cared about Tyler Durden (since you mentioned Fight Club) not because we’re all schizo-insomniacs, but because we became sympathetic to Jack’s plight and we were intrigued by the off-the-wall philosophy Tyler put forward as a solution.

    So then, comparitavely, we care about __________ in Myst not because we’re all Mysteriacs, but because __________ and __________.

  • Now I see why you all put dashes between your paragraphs. Block text. XD

  • I call dibs on the positions of Art Director, and assistant Costume Designer! (Yes I’m humble enough to admit that I’m probably not experienced enough to be a Production Designer.) Now, is there a Casting Director I can send my list to? :mrgreen:

  • I think that it would be awsome to be just an extra in the film. Just to be a part of this in some small way would be one one the high points in my life.
    -
    I could even be one of the D’ni that gets killed in the explosion. I DON’T CARE. I just want to be a part of this.

  • I could do a voice over for something. If I got role because I know I could never come our to LA. But that’s dreaming! Still if the movie gets made I don’t care.

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    The architecture can’t be all Victorian style because of the open roofs and things like that. Something I always wondered about that was if they had any infect lid in the cavern? The only known plant and animal life is algae but what about insects?

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    @Nye

    Well said.

    -

    @Jason Cook

    That was a bit uncalled for.

  • @Myst Movie Fan Core’s Bevin

    Next time you guys are on try and find ToVal and tanshin. They asked to join so I sent them an invite but to join they need a member there. Thanks guys.

    -

    @Adrian

    I forgot this before but if you’ll give me your KI then I’ll send you an invite for the Bevin. To join you’ll have to have one of us there but it would be nice having a project head as a member. And any of you guys are welcome too.

  • @Myst Movie Fan Core’s Bevin

    That’s TomVal.
    Sorry.

  • I can go to LA. It’s only a 7 hour drive. I could call it a road trip, and get vacation pay for it.
    -
    You guys don’t even have to pay me, (well, maybe for gas, it IS a few hundred miles)

  • I am curious about something — after reading through this posting and everyone’s remarks regarding Adrian’s and Co’s Adventures in LaLa-Land; How relevant do you believe MYST is in today’s world? Now bear with me on this one — We can quote you chapter and verse on exactly how relevant each aspect is, whether it is the Games themselves, the books, the resurrection of URU — but can the average American do the same. You see — while we will gladly stand in line and spend our hard earned money to see these things flash before us on the movie screen — just how much $$$ could that amount to? Granted — it is a project worth fighting every single battle for and it is a story that needs to be told and today’s world could use a great big shot of exactly what the Miller Brothers created in their Myst Universe. WE know that — but does the WORLD know that?

    The WORLD needs to know that; and it isn’t Adrian, et al. who need to be the ones carrying that banner. WE need to carry the banner. We are the High Priests and Priestesses of the world that began such a long, long, long time ago in the Pacific Northwest. We need to be putting our best MYST foot forward and find ways to re-introduce it to those around us.

    Maybe it is time to “Lucas” both MYST and Riven given the Gi-Normous leaps technology has taken since the first game. Is there a way to somehow push the books again? What can we do to drag the rest of the world kicking and screaming to the point where it all began for us . . . a strange sound — like a cross between a whirring and a moan . . . which led to finding ourselves on an empty dock . . . and never being the same again!

  • @Julia: Very poetically put! Yes, even the kicking and screaming part! I absolutely agree: if there’s anything we can do for Myst Movie (besides being in the movie itself, which sadly most of us cannot do), we can help spread the word, tell people what it’s all about. Just think . . . at 100,000 unique visitors per month, to quote Adrian . . . supposing each of those told just 10 other people about Myst. . . . good possibilities there. I for one am not going to depend on advertising to get people interested. Only thing is, I think perhaps we should wait until this thing is officially green-lighted, so we can tell people who’s going to produce it. This isn’t a movie that’s going to be filmed in someone’s backyard! And a name would add a nice weight to any appeal.
    -
    I hope a director can be found that has experienced that magic you’re talking about, that feels the same shiver of excitement when they hear that linking sound. I’ve brought this up before, but I really do hope the same sound is used in the movie as in the games. It just wouldn’t feel right without it. Even the Tardis in Dr. Who makes the same sound that it did in the very first episodes of 1963. It’s just classic.
    -
    Oh yes, speaking of appeals, here’s one last invite to all of you to come and visit the Myst Movie Fan Core Bevin. It’s a great place to meet other fans like yourself and discuss all these juicy topics in real-time chat. What better place to talk about “the magnificent underground realm of the D’ni” than . . . in it? :)

  • Kicking and screaming….
    -
    -
    Isn’t that a song by Miley Cyrus?

  • @Magic88889

    I don’t know but I’m sure it’s a movie with Will Ferrell in it.

    -

    @Julia

    It will be discovered and when the film is put out to mass market the spirit of Myst will be renewed. I wouldn’t be at all surprised to see Cyan upgradeing URu Live’s servers again to hold the capacity. It’s very exiting and unless everyone runs out of money when it comes out it should be a very profitable film. Everyone who owned a CD-ROM drive in the 90′s has heard of Myst and all the App Store generation has too. Plush it was recently re-released for DS; it still gets plenty of publicity so don’t get overwhelmed all at once. It’s just like Star Trek or anything else. You tell folks if it’s good and you tell them if it’s bad. But we know this is good. Very few people or things could flub this up.

  • @Trekluver

    What was uncalled for? Encouragement? Unsolicited advice (disclaimed as such)? I guess I’m sorry for trying to contribute.

  • @Jason Cook: I think Trekluver was commenting on the element of your last post that suggested that we had somehow failed to properly explain the franchise to the executive. I didn’t take offense to anything you had to say and I appreciated your contribution. Welcome to the site and I look forward to hearing more from you in the future.

  • Thanks Adrian. Sorry, Trekluver, if I came off negatively at all. That wasn’t my intent at all, so your naturally your reaction caught me off guard.
    -
    I don’t mean to assert any kind of failure on anybody’s part, because I simply don’t know the pitch (and who am I to say anyway). When reading this news for the first time, I think I had your post about your concerns with the reception of Prince of Persia in the back of my mind. You know and that sort of poses a question of, “how will you make this property relevant outside the gaming sphere?”
    -
    Finding that answer is, I think, what writers and directors are still struggling with. They just managed to crack that, in my opinion, with regards to comic book adaptations just in the last 5 years or so. And the comic industry predates the game industry by something like, what, 50 years?
    -
    It’s easy to say, “oh, well, just make a great movie” but that’s at the end of the day. At the beginning of the day, a writer/director has to figure out where to start so he/she ends up at that “great movie.” So again, I’m not trying to downplay the effort so far in any way, but rather give the proper weight to the task at hand. And not because I think you need educatin’, but because I only mean to say, “Hey, I think I recognize what you’re up against. If it helps at all, maybe look at it this way.”
    -
    I want to see you guys succeed, so I have nothing but support and encouragement.

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